Custom Warp Params

Accessed via the Custom Warp Params button in the Arrival or Departure section of the Ship Editor or Wing Editor.

Overrides the warp-in or warp-out appearance and behavior for this instance. The dialog opens separately for arrival and departure, so each direction can have independent settings.

Fields

FieldDescription
Warp typeThe visual style of the warp effect. Available types include the standard hyperspace portal, Knossos device, in-place animation (BSG-style), sweeper (Homeworld-style), and hyperspace jump with an acceleration curve. Some fields below are only active for certain types.
Start soundSound played when the warp effect begins. Enter the sound name as defined in the game sound tables.
End soundSound played when the warp effect finishes.
Warpout engage timeSeconds the ship waits after the departure cue fires before the warp animation begins. Warp-out only.
Warping speedSpeed in game units per second at which the ship translates through the warp effect during the animation. For the hyperspace type, the current ship speed is used if it exceeds this value.
Warping timeDuration of the warp animation in seconds.
Acceleration / Deceleration exponentExponent applied to the speed curve during the animation. Values above 1 produce a fast start tapering to a slow finish; values below 1 do the opposite. Only available when the warp type is Hyperspace.
RadiusRadius of the warp portal or effect in game units. For the sweeper type, a value of 0 or less uses the ship's bounding box dimensions.
AnimationFilename of the animation displayed during the effect. Only available for the sweeper warp type.
Use supercap warp physicsEnables special physics handling designed for large capital ships. During warp-out the ship decelerates after clearing the effect; during warp-in it slows to match its normal maximum speed.
Player warpout speedOverrides the default speed used to calculate the player ship's warp-out animation timing. Only available for warp-out on player ships.