- `20.2.20-beta` Improve accuracy of FluidType#canConvertToSource for vanilla fluids (#193) - `20.2.19-beta` [1.20.2] Fix ObjLoader leaking and using outdated ResourceManager (#203) - `20.2.18-beta` Use updated translation keys in commands/command arguments (#227) - `20.2.17-beta` Fix DebugLevelSource being off-by-one on grid height (#226) - `20.2.16-beta` Collapse TextureStitchEvent into a single post-stitch event (#208) - `20.2.15-beta` Fix switched armor points icons in HUD (#225) Fixes #224 - `20.2.14-beta` Fix shields being instantly broken (#213) A misapplied patch caused a call to stopUsingItem(), which blanks out the currently-using item, even if the shield didn't break. Fixes #211 - `20.2.13-beta` Fix switched air graphics in breathing bar (#219) - `20.2.12-beta` Tweak actions for PRs (#217) - `20.2.11-beta` Remove deleted build types from TC config (#221) - `20.2.10-beta` Remove TC PR checks (#216) - `20.2.9-beta` Use GitHub Actions for CI on PRs (#214) - `20.2.8-beta` Convert RenderTypes from BakedModel to their corresponding "moving render type" in the FallingBlockRenderer (#206) - `20.2.7-beta` Fix duplicate sprite expansion in FaceBakery (#207) - `20.2.6-beta` Suffix branch in version (#212) This makes installer and other artifacts from non-main branches distinguishable from artifacts of the main branches (e.g., 1.20.x). - `20.2.5-beta` Add changelog publication (#204) - `20.2.4-beta` Update issue_report.md (Forge -> NeoForge) (#178) - `20.2.3-beta` Release 20.2 - `20.2.2-beta` Disable the configuration cache. - `20.2.1-beta` Prepare for 20.2 release. - `20.2.0-beta` Bump AT and CoreMods