Class GLFWGamepadState.Buffer

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.CustomBuffer<GLFWGamepadState.Buffer>
org.lwjgl.system.StructBuffer<GLFWGamepadState, GLFWGamepadState.Buffer>
org.lwjgl.glfw.GLFWGamepadState.Buffer
All Implemented Interfaces:
AutoCloseable, Iterable<GLFWGamepadState>, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer
Enclosing class:
GLFWGamepadState

public static class GLFWGamepadState.Buffer extends org.lwjgl.system.StructBuffer<GLFWGamepadState, GLFWGamepadState.Buffer> implements org.lwjgl.system.NativeResource
An array of GLFWGamepadState structs.
  • Nested Class Summary

    Nested classes/interfaces inherited from interface org.lwjgl.system.Pointer

    org.lwjgl.system.Pointer.Default
  • Field Summary

    Fields inherited from interface org.lwjgl.system.Pointer

    BITS32, BITS64, CLONG_SHIFT, CLONG_SIZE, POINTER_SHIFT, POINTER_SIZE
  • Constructor Summary

    Constructors
    Constructor
    Description
    Buffer(long address, int cap)
     
    Buffer(ByteBuffer container)
    Creates a new GLFWGamepadState.Buffer instance backed by the specified container.
  • Method Summary

    Modifier and Type
    Method
    Description
     
    float
    axes(int index)
     
    axes(int index, float value)
    Sets the specified value at the specified index of the axes field.
    Copies the specified FloatBuffer to the axes field.
     
    byte
    buttons(int index)
     
    buttons(int index, byte value)
    Sets the specified value at the specified index of the buttons field.
    Copies the specified ByteBuffer to the buttons field.

    Methods inherited from class org.lwjgl.system.StructBuffer

    apply, apply, forEach, get, get, get, get, iterator, parallelStream, put, put, sizeof, spliterator, stream

    Methods inherited from class org.lwjgl.system.CustomBuffer

    address, address, address0, capacity, clear, compact, duplicate, flip, free, hasRemaining, limit, limit, mark, position, position, put, remaining, reset, rewind, slice, slice, toString

    Methods inherited from class org.lwjgl.system.Pointer.Default

    equals, hashCode

    Methods inherited from class Object

    getClass, notify, notifyAll, wait, wait, wait

    Methods inherited from interface org.lwjgl.system.NativeResource

    close, free
  • Constructor Details

    • Buffer

      public Buffer(ByteBuffer container)
      Creates a new GLFWGamepadState.Buffer instance backed by the specified container.

      Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by GLFWGamepadState.SIZEOF, and its mark will be undefined.

      The created buffer instance holds a strong reference to the container object.

    • Buffer

      public Buffer(long address, int cap)
  • Method Details

    • buttons

      @NativeType("unsigned char[15]") public ByteBuffer buttons()
      Returns:
      a ByteBuffer view of the buttons field.
    • buttons

      @NativeType("unsigned char") public byte buttons(int index)
      Returns:
      the value at the specified index of the buttons field.
    • axes

      @NativeType("float[6]") public FloatBuffer axes()
      Returns:
      a FloatBuffer view of the axes field.
    • axes

      public float axes(int index)
      Returns:
      the value at the specified index of the axes field.
    • buttons

      public GLFWGamepadState.Buffer buttons(@NativeType("unsigned char[15]") ByteBuffer value)
      Copies the specified ByteBuffer to the buttons field.
    • buttons

      public GLFWGamepadState.Buffer buttons(int index, @NativeType("unsigned char") byte value)
      Sets the specified value at the specified index of the buttons field.
    • axes

      public GLFWGamepadState.Buffer axes(@NativeType("float[6]") FloatBuffer value)
      Copies the specified FloatBuffer to the axes field.
    • axes

      public GLFWGamepadState.Buffer axes(int index, float value)
      Sets the specified value at the specified index of the axes field.