cocos.actions.grid3d_actions module
Implementation of Grid3DAction actions
-
class Waves3D(*args, **kwargs)
Bases: cocos.actions.basegrid_actions.Grid3DAction
Simulates waves using the math.sin() function in the z-axis
The x and y coordinates remains unmodified.
Example:
scene.do( Waves3D( waves=5, amplitude=40, grid=(16,16), duration=10) )
-
init(waves=4, amplitude=20, *args, **kw)
| Parameters: |
- waves : int
Number of waves (2 * pi) that the action will perform. Default is 4
- amplitude : int
Wave amplitude (height). Default is 20
|
-
update(t)
-
class FlipX3D(*args, **kwargs)
Bases: cocos.actions.basegrid_actions.Grid3DAction
FlipX3D flips the screen using the Y-axis as a pivot.
-
init(grid=(1, 1), *args, **kw)
-
update(t)
-
class FlipY3D(*args, **kwargs)
Bases: cocos.actions.basegrid_actions.Grid3DAction
FlipY3D flips the screen using the X-axis as a pivot.
-
init(grid=(1, 1), *args, **kw)
-
update(t)
-
class Lens3D(*args, **kwargs)
Bases: cocos.actions.basegrid_actions.Grid3DAction
Lens simulates a Lens / Magnifying glass effect.
It modifies the z-coordinate while the x and y remains unmodified.
Example:
scene.do( Lens3D(center=(320,240), radius=150, grid=(16,16), duration=10) )
-
init(center=(-1, -1), radius=160, lens_effect=0.69999999999999996, *args, **kw)
| Parameters: |
- center : (int,int)
Center of the lens. Default: (win_size_width /2, win_size_height /2 )
- radius : int
Radius of the lens.
- lens_effect : float
How strong is the lens effect. Default: 0.7. 0 is no effect at all, 1 is a very strong lens effect.
|
-
update(t)
-
class Shaky3D(*args, **kwargs)
Bases: cocos.actions.basegrid_actions.Grid3DAction
Shaky simulates an earthquake by modifying randomly the x, y and z coordinates of each vertex.
Example:
scene.do( Shaky3D( randrange=6, grid=(4,4), duration=10) )
-
init(randrange=6, *args, **kw)
| Parameters: |
- randrange : int
Number that will be used in random.randrange( -randrange, randrange) to do the effect
|
-
update(t)
-
class Ripple3D(*args, **kwargs)
Bases: cocos.actions.basegrid_actions.Grid3DAction
Simulates a ripple (radial wave) effect.
The amplitude of the wave will decrease when it goes away from the center of the ripple.
It modifies the z-coordinate while the x and y remains unmodified.
Example:
scene.do( Ripple3D(center=(320,240), radius=240, waves=15, amplitude=60, duration=20, grid=(32,24) ) )
-
init(center=(-1, -1), radius=240, waves=15, amplitude=60, *args, **kw)
| Parameters: |
- center : (int,int)
Center of the ripple. Default: (win_size_width /2, win_size_height /2 )
- radius : int
Radius of the ripple. Default: 240
- waves : int
Number of waves (2 * pi) that the action will perform. Default: 15
- amplitude : int
Wave amplitude (height). Default is 60
|
-
update(t)
-
class Liquid(*args, **kwargs)
Bases: cocos.actions.basegrid_actions.Grid3DAction
Simulates a liquid effect using the math.sin() function modifying the x and y coordinates.
The z coordinate remains unmodified.
Example:
scene.do( Liquid( waves=5, amplitude=40, grid=(16,16), duration=10) )
-
init(waves=4, amplitude=20, *args, **kw)
| Parameters: |
- waves : int
Number of waves (2 * pi) that the action will perform. Default is 4
- amplitude : int
Wave amplitude (height). Default is 20
|
-
update(t)
-
class Waves(*args, **kwargs)
Bases: cocos.actions.basegrid_actions.Grid3DAction
Simulates waves using the math.sin() function both in the vertical and horizontal axis.
The z coordinate is not modified.
Example:
scene.do( Waves( waves=4, amplitude=20, hsin=False, vsin=True, grid=(16,16), duration=10) )
-
init(waves=4, amplitude=20, hsin=True, vsin=True, *args, **kw)
Initializes the Waves actions
| Parameters: |
- waves : int
Number of waves (2 * pi) that the action will perform. Default is 4
- amplitude : int
Wave amplitude (height). Default is 20
- hsin : bool
whether or not in will perform horizontal waves. Default is True
- vsin : bool
whether or not in will perform vertical waves. Default is True
|
-
update(t)
-
class Twirl(*args, **kwargs)
Bases: cocos.actions.basegrid_actions.Grid3DAction
Simulates a twirl effect modifying the x and y coordinates.
The z coordinate is not modified.
Example:
scene.do( Twirl( center=(320,240), twirls=5, amplitude=1, grid=(16,12), duration=10) )
-
init(center=(-1, -1), twirls=4, amplitude=1, *args, **kw)
| Parameters: |
- twirls : int
Number of twirls (2 * pi) that the action will perform. Default is 4
- amplitude : flaot
Twirl amplitude. Default is 1
- center : (int,int)
Center of the twirl in x,y coordinates. Default: center of the screen
|
-
update(t)