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pymunk API reference
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Identifier Index
[
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
_
]
A
a
(in
Segment
)
anchr1
(in
PinJoint
)
angle
(in
RatchetJoint
)
a
(in
Constraint
)
anchr1
(in
PivotJoint
)
angle
(in
Vec2d
)
activate()
(in
Body
)
anchr1
(in
SlideJoint
)
angle_degrees
(in
Vec2d
)
activate_bodies()
(in
Constraint
)
anchr2
(in
DampedSpring
)
angular_velocity
(in
Body
)
add()
(in
Space
)
anchr2
(in
GrooveJoint
)
angular_velocity_limit
(in
Body
)
add_collision_handler()
(in
Space
)
anchr2
(in
PinJoint
)
apply_damped_spring()
(in
Body
)
add_post_step_callback()
(in
Space
)
anchr2
(in
PivotJoint
)
apply_force()
(in
Body
)
add_static()
(in
Space
)
anchr2
(in
SlideJoint
)
apply_impulse()
(in
Body
)
anchr1
(in
DampedSpring
)
angle
(in
Body
)
Arbiter
(in
pymunk
)
B
b
(in
Segment
)
bb_query()
(in
Space
)
body
(in
Shape
)
b
(in
Constraint
)
bodies
(in
Space
)
bottom
(in
BB
)
BB
(in
pymunk
)
Body
(in
pymunk
)
C
cache_bb()
(in
Shape
)
collision_slop
(in
Space
)
convert_to_basis()
(in
Vec2d
)
calc_area()
(in
pymunk.util
)
collision_type
(in
Shape
)
convex_hull()
(in
pymunk.util
)
calc_center()
(in
pymunk.util
)
constraint
(in
pymunk
)
convexise()
(in
pymunk.util
)
calc_perimeter()
(in
pymunk.util
)
Constraint
(in
pymunk.constraint
)
cpvrotate()
(in
Vec2d
)
chipmunk_version
(in
pymunk
)
constraints
(in
Space
)
cpvunrotate()
(in
Vec2d
)
Circle
(in
pymunk
)
Contact
(in
pymunk
)
create_box()
(in
Poly
)
clamp_vect()
(in
BB
)
contacts
(in
Arbiter
)
cross()
(in
Vec2d
)
collision_bias
(in
Space
)
contains()
(in
BB
)
collision_persistence
(in
Space
)
contains_vect()
(in
BB
)
D
DampedRotarySpring
(in
pymunk.constraint
)
damping
(in
DampedRotarySpring
)
distance
(in
PinJoint
)
DampedSpring
(in
pymunk.constraint
)
damping
(in
DampedSpring
)
dot()
(in
Vec2d
)
damping
(in
Space
)
distance
(in
Contact
)
E
elasticity
(in
Arbiter
)
enable_contact_graph
(in
Space
)
expand()
(in
BB
)
elasticity
(in
Shape
)
error_bias
(in
Constraint
)
F
force
(in
Body
)
friction
(in
Shape
)
friction
(in
Arbiter
)
from_param()
(in
Vec2d
)
G
GearJoint
(in
pymunk.constraint
)
get_dist_sqrd()
(in
Vec2d
)
get_length_sqrd()
(in
Vec2d
)
get_angle()
(in
Vec2d
)
get_distance()
(in
Vec2d
)
get_points()
(in
Poly
)
get_angle_between()
(in
Vec2d
)
get_hit_distance()
(in
SegmentQueryInfo
)
gravity
(in
Space
)
get_angle_degrees()
(in
Vec2d
)
get_hit_point()
(in
SegmentQueryInfo
)
GrooveJoint
(in
pymunk.constraint
)
get_angle_degrees_between()
(in
Vec2d
)
get_length()
(in
Vec2d
)
group
(in
Shape
)
I
idle_speed_threshold
(in
Space
)
intersects()
(in
BB
)
is_sleeping
(in
Body
)
impulse
(in
Constraint
)
is_clockwise()
(in
pymunk.util
)
is_static
(in
Body
)
inf
(in
pymunk
)
is_convex()
(in
pymunk.util
)
iterations
(in
Space
)
int_tuple
(in
Vec2d
)
is_first_contact
(in
Arbiter
)
interpolate_to()
(in
Vec2d
)
is_rogue
(in
Body
)
K
kinetic_energy
(in
Body
)
L
layers
(in
Shape
)
length
(in
Vec2d
)
left
(in
BB
)
local_to_world()
(in
Body
)
M
mass
(in
Body
)
merge()
(in
BB
)
moment_for_circle()
(in
pymunk
)
max
(in
RotaryLimitJoint
)
min
(in
RotaryLimitJoint
)
moment_for_poly()
(in
pymunk
)
max
(in
SlideJoint
)
min
(in
SlideJoint
)
moment_for_segment()
(in
pymunk
)
max_bias
(in
Constraint
)
moment
(in
Body
)
max_force
(in
Constraint
)
moment_for_box()
(in
pymunk
)
N
n
(in
SegmentQueryInfo
)
normalize_return_length()
(in
Vec2d
)
normal
(in
Contact
)
normalized()
(in
Vec2d
)
O
offset
(in
Circle
)
ones()
(in
Vec2d
)
options
(in
pymunk
)
P
perpendicular()
(in
Vec2d
)
point_query()
(in
Shape
)
position
(in
Contact
)
perpendicular_normal()
(in
Vec2d
)
point_query()
(in
Space
)
position_func
(in
Body
)
phase
(in
GearJoint
)
point_query_first()
(in
Space
)
projection()
(in
Vec2d
)
phase
(in
RatchetJoint
)
Poly
(in
pymunk
)
pymunk
PinJoint
(in
pymunk.constraint
)
poly_vectors_around_center()
(in
pymunk.util
)
PivotJoint
(in
pymunk.constraint
)
position
(in
Body
)
R
radius
(in
Circle
)
reindex_static()
(in
Space
)
right
(in
BB
)
radius
(in
Segment
)
remove()
(in
Space
)
RotaryLimitJoint
(in
pymunk.constraint
)
ratchet
(in
RatchetJoint
)
remove_collision_handler()
(in
Space
)
rotate()
(in
Vec2d
)
RatchetJoint
(in
pymunk.constraint
)
remove_static()
(in
Space
)
rotate_degrees()
(in
Vec2d
)
rate
(in
SimpleMotor
)
reset_forces()
(in
Body
)
rotated()
(in
Vec2d
)
ratio
(in
GearJoint
)
reset_shapeid_counter()
(in
pymunk
)
rotated_degrees()
(in
Vec2d
)
reduce_poly()
(in
pymunk.util
)
rest_angle
(in
DampedRotarySpring
)
rotation_vector
(in
Body
)
reindex_shape()
(in
Space
)
rest_length
(in
DampedSpring
)
S
Segment
(in
pymunk
)
shape_query()
(in
Space
)
stamp
(in
Arbiter
)
segment_query()
(in
Shape
)
shapes
(in
Arbiter
)
static_body
(in
Space
)
segment_query()
(in
Space
)
shapes
(in
Space
)
static_shapes
(in
Space
)
segment_query_first()
(in
Space
)
SimpleMotor
(in
pymunk.constraint
)
step()
(in
Space
)
SegmentQueryInfo
(in
pymunk
)
sleep()
(in
Body
)
stiffness
(in
DampedRotarySpring
)
sensor
(in
Shape
)
sleep_time_threshold
(in
Space
)
stiffness
(in
DampedSpring
)
set_default_collision_handler()
(in
Space
)
sleep_with_group()
(in
Body
)
surface_velocity
(in
Arbiter
)
shape
(in
SegmentQueryInfo
)
SlideJoint
(in
pymunk.constraint
)
surface_velocity
(in
Shape
)
Shape
(in
pymunk
)
Space
(in
pymunk
)
T
t
(in
SegmentQueryInfo
)
torque_func
(in
DampedRotarySpring
)
triangulate()
(in
pymunk.util
)
top
(in
BB
)
total_impulse
(in
Arbiter
)
torque
(in
Body
)
total_impulse_with_friction
(in
Arbiter
)
U
unit()
(in
Vec2d
)
unsafe_set_radius()
(in
Circle
)
update_velocity()
(in
Body
)
unsafe_set_offset()
(in
Circle
)
update_position()
(in
Body
)
util
(in
pymunk
)
V
vec2d
(in
pymunk
)
velocity
(in
Body
)
velocity_limit
(in
Body
)
Vec2d
(in
pymunk.vec2d
)
velocity_func
(in
Body
)
version
(in
pymunk
)
W
world_to_local()
(in
Body
)
wrap_vect()
(in
BB
)
X
X
(in
pymunk.util
)
x
(in
Vec2d
)
Y
Y
(in
pymunk.util
)
y
(in
Vec2d
)
Z
zero()
(in
Vec2d
)
_
__abs__()
(in
Vec2d
)
__setlength()
(in
Vec2d
)
_get_stiffness()
(in
DampedRotarySpring
)
__add__()
(in
Vec2d
)
__setstate__()
(in
Vec2d
)
_get_stiffness()
(in
DampedSpring
)
__and__()
(in
Vec2d
)
__sub__()
(in
Vec2d
)
_get_surface_velocity()
(in
Arbiter
)
__del__()
(in
Body
)
__truediv__()
(in
Vec2d
)
_get_surface_velocity()
(in
Shape
)
__del__()
(in
Shape
)
__xor__()
(in
Vec2d
)
_get_torque()
(in
Body
)
__del__()
(in
Space
)
_fields_
(in
Vec2d
)
_get_total_impulse()
(in
Arbiter
)
__del__()
(in
Constraint
)
_get_a()
(in
Segment
)
_get_total_impulse_with_friction()
(in
Arbiter
)
__div__()
(in
Vec2d
)
_get_anchr1()
(in
DampedSpring
)
_get_velocity()
(in
Body
)
__divmod__()
(in
Vec2d
)
_get_anchr1()
(in
PinJoint
)
_get_velocity_limit()
(in
Body
)
__eq__()
(in
BB
)
_get_anchr1()
(in
PivotJoint
)
_is_rogue()
(in
Body
)
__eq__()
(in
Vec2d
)
_get_anchr1()
(in
SlideJoint
)
_is_sleeping()
(in
Body
)
__floordiv__()
(in
Vec2d
)
_get_anchr2()
(in
DampedSpring
)
_is_static()
(in
Body
)
__get_int_xy()
(in
Vec2d
)
_get_anchr2()
(in
GrooveJoint
)
_set_a()
(in
Segment
)
__getitem__()
(in
Vec2d
)
_get_anchr2()
(in
PinJoint
)
_set_anchr1()
(in
DampedSpring
)
__getstate__()
(in
Vec2d
)
_get_anchr2()
(in
PivotJoint
)
_set_anchr1()
(in
PinJoint
)
__iadd__()
(in
Vec2d
)
_get_anchr2()
(in
SlideJoint
)
_set_anchr1()
(in
PivotJoint
)
__idiv__()
(in
Vec2d
)
_get_angle()
(in
Body
)
_set_anchr1()
(in
SlideJoint
)
__ifloordiv__()
(in
Vec2d
)
_get_angle()
(in
RatchetJoint
)
_set_anchr2()
(in
DampedSpring
)
__imul__()
(in
Vec2d
)
_get_angular_velocity()
(in
Body
)
_set_anchr2()
(in
GrooveJoint
)
__init__()
(in
Arbiter
)
_get_angular_velocity_limit()
(in
Body
)
_set_anchr2()
(in
PinJoint
)
__init__()
(in
BB
)
_get_b()
(in
Segment
)
_set_anchr2()
(in
PivotJoint
)
__init__()
(in
Body
)
_get_bodies()
(in
Space
)
_set_anchr2()
(in
SlideJoint
)
__init__()
(in
Circle
)
_get_collision_bias()
(in
Space
)
_set_angle()
(in
Body
)
__init__()
(in
Contact
)
_get_collision_persistence()
(in
Space
)
_set_angle()
(in
RatchetJoint
)
__init__()
(in
Poly
)
_get_collision_slop()
(in
Space
)
_set_angular_velocity()
(in
Body
)
__init__()
(in
Segment
)
_get_collision_type()
(in
Shape
)
_set_angular_velocity_limit()
(in
Body
)
__init__()
(in
SegmentQueryInfo
)
_get_constraints()
(in
Space
)
_set_b()
(in
Segment
)
__init__()
(in
Shape
)
_get_contacts()
(in
Arbiter
)
_set_collision_bias()
(in
Space
)
__init__()
(in
Space
)
_get_damping()
(in
Space
)
_set_collision_persistence()
(in
Space
)
__init__()
(in
Constraint
)
_get_damping()
(in
DampedRotarySpring
)
_set_collision_slop()
(in
Space
)
__init__()
(in
DampedRotarySpring
)
_get_damping()
(in
DampedSpring
)
_set_collision_type()
(in
Shape
)
__init__()
(in
DampedSpring
)
_get_dist()
(in
PinJoint
)
_set_damping()
(in
Space
)
__init__()
(in
GearJoint
)
_get_distance()
(in
Contact
)
_set_damping()
(in
DampedRotarySpring
)
__init__()
(in
GrooveJoint
)
_get_elasticity()
(in
Arbiter
)
_set_damping()
(in
DampedSpring
)
__init__()
(in
PinJoint
)
_get_elasticity()
(in
Shape
)
_set_dist()
(in
PinJoint
)
__init__()
(in
PivotJoint
)
_get_enable_contact_graph()
(in
Space
)
_set_elasticity()
(in
Arbiter
)
__init__()
(in
RatchetJoint
)
_get_error_bias()
(in
Constraint
)
_set_elasticity()
(in
Shape
)
__init__()
(in
RotaryLimitJoint
)
_get_force()
(in
Body
)
_set_enable_contact_graph()
(in
Space
)
__init__()
(in
SimpleMotor
)
_get_friction()
(in
Arbiter
)
_set_error_bias()
(in
Constraint
)
__init__()
(in
SlideJoint
)
_get_friction()
(in
Shape
)
_set_force()
(in
Body
)
__init__()
(in
Vec2d
)
_get_gravity()
(in
Space
)
_set_friction()
(in
Arbiter
)
__invert__()
(in
Vec2d
)
_get_group()
(in
Shape
)
_set_friction()
(in
Shape
)
__isub__()
(in
Vec2d
)
_get_idle_speed_threshold()
(in
Space
)
_set_gravity()
(in
Space
)
__itruediv__()
(in
Vec2d
)
_get_impulse()
(in
Constraint
)
_set_group()
(in
Shape
)
__len__()
(in
Vec2d
)
_get_is_first_contact()
(in
Arbiter
)
_set_idle_speed_threshold()
(in
Space
)
__lshift__()
(in
Vec2d
)
_get_iterations()
(in
Space
)
_set_iterations()
(in
Space
)
__mod__()
(in
Vec2d
)
_get_kinetic_energy()
(in
Body
)
_set_layers()
(in
Shape
)
__mul__()
(in
Vec2d
)
_get_layers()
(in
Shape
)
_set_mass()
(in
Body
)
__ne__()
(in
BB
)
_get_mass()
(in
Body
)
_set_max()
(in
RotaryLimitJoint
)
__ne__()
(in
Vec2d
)
_get_max()
(in
RotaryLimitJoint
)
_set_max()
(in
SlideJoint
)
__neg__()
(in
Vec2d
)
_get_max()
(in
SlideJoint
)
_set_max_bias()
(in
Constraint
)
__newobj__()
(in
Vec2d
)
_get_max_bias()
(in
Constraint
)
_set_max_force()
(in
Constraint
)
__nonzero__()
(in
Vec2d
)
_get_max_force()
(in
Constraint
)
_set_min()
(in
RotaryLimitJoint
)
__or__()
(in
Vec2d
)
_get_min()
(in
RotaryLimitJoint
)
_set_min()
(in
SlideJoint
)
__package__
(in
pymunk
)
_get_min()
(in
SlideJoint
)
_set_moment()
(in
Body
)
__package__
(in
pymunk.constraint
)
_get_moment()
(in
Body
)
_set_phase()
(in
GearJoint
)
__package__
(in
pymunk.util
)
_get_normal()
(in
Contact
)
_set_phase()
(in
RatchetJoint
)
__package__
(in
pymunk.vec2d
)
_get_offset()
(in
Circle
)
_set_position()
(in
Body
)
__pos__()
(in
Vec2d
)
_get_phase()
(in
GearJoint
)
_set_position_func()
(in
Body
)
__pow__()
(in
Vec2d
)
_get_phase()
(in
RatchetJoint
)
_set_radius()
(in
Segment
)
__rdiv__()
(in
Vec2d
)
_get_position()
(in
Body
)
_set_ratchet()
(in
RatchetJoint
)
__rdivmod__()
(in
Vec2d
)
_get_position()
(in
Contact
)
_set_rate()
(in
SimpleMotor
)
__repr__()
(in
BB
)
_get_radius()
(in
Circle
)
_set_ratio()
(in
GearJoint
)
__repr__()
(in
Contact
)
_get_radius()
(in
Segment
)
_set_rest_angle()
(in
DampedRotarySpring
)
__repr__()
(in
SegmentQueryInfo
)
_get_ratchet()
(in
RatchetJoint
)
_set_rest_length()
(in
DampedSpring
)
__repr__()
(in
Vec2d
)
_get_rate()
(in
SimpleMotor
)
_set_sensor()
(in
Shape
)
__rfloordiv__()
(in
Vec2d
)
_get_ratio()
(in
GearJoint
)
_set_sleep_time_threshold()
(in
Space
)
__rlshift__()
(in
Vec2d
)
_get_rest_angle()
(in
DampedRotarySpring
)
_set_stiffness()
(in
DampedRotarySpring
)
__rmod__()
(in
Vec2d
)
_get_rest_length()
(in
DampedSpring
)
_set_stiffness()
(in
DampedSpring
)
__rpow__()
(in
Vec2d
)
_get_rotation_vector()
(in
Body
)
_set_surface_velocity()
(in
Shape
)
__rrshift__()
(in
Vec2d
)
_get_sensor()
(in
Shape
)
_set_torque()
(in
Body
)
__rshift__()
(in
Vec2d
)
_get_shapes()
(in
Arbiter
)
_set_torque_func()
(in
DampedRotarySpring
)
__rsub__()
(in
Vec2d
)
_get_shapes()
(in
Space
)
_set_velocity()
(in
Body
)
__rtruediv__()
(in
Vec2d
)
_get_sleep_time_threshold()
(in
Space
)
_set_velocity_func()
(in
Body
)
__set_angle_degrees()
(in
Vec2d
)
_get_stamp()
(in
Arbiter
)
_set_velocity_limit()
(in
Body
)
__setangle()
(in
Vec2d
)
_get_static_body()
(in
Space
)
__setitem__()
(in
Vec2d
)
_get_static_shapes()
(in
Space
)
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pymunk API reference
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