cocos.actions.camera_actions module¶
Camera Actions
Actions that moves the OpenGL camera.
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exception
CameraException¶ Bases:
exceptions.Exception
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class
Camera3DAction(*args, **kwargs)¶ Bases:
cocos.actions.base_actions.IntervalAction-
init(duration=2)¶ Initialize the Camera Action
Parameters: - duration : int
Number of seconds that the action will last
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start()¶
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class
OrbitCamera(*args, **kwargs)¶ Bases:
cocos.actions.camera_actions.Camera3DActionOrbits the camera around the center of the screen using spherical coordinates
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get_spherical_coords()¶ returns the spherical coordinates from a cartesian coordinates
using this formula:
Return type: (radius, zenith, azimuth)
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init(radius=None, delta_radius=0, angle_z=None, delta_z=0, angle_x=None, delta_x=0, *args, **kw)¶ Initialize the camera with spherical coordinates
Parameters: - radius : float
Radius of the orbit. Default: current radius
- delta_radius : float
Delta movement of the radius. Default: 0
- angle_z : float
The zenith angle of the spherical coordinate in degrees. Default: current
- delta_z : float
Relative movement of the zenith angle. Default: 0
- angle_x : float
The azimuth angle of the spherical coordinate in degrees. Default: 0
- delta_x : float
Relative movement of the azimuth angle. Default: 0
- For more information regarding spherical coordinates, read this:
- http://en.wikipedia.org/wiki/Spherical_coordinates
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start()¶
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update(t)¶
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